The 386 microcode sequencer has a one-cycle pipeline delay: when a jump or RNI (run next instruction) is decoded, the micro-instruction immediately after it has already been fetched and will execute before the jump takes effect. This "delay slot" is a basic property of the sequencer, and the microcode is written to fill it with useful work rather than waste a cycle on a bubble. The examples in the PTSAV section above show this: at 582/5AE, the micro-instruction after LCALL executes before the subroutine begins.
Equal: Every domino half in this space must be the same number of pips.
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A note on forkingA practical detail that matters is the process that creates child sandboxes must itself be fork-safe. If you are running an async runtime, forking from a multithreaded process is inherently unsafe because child processes inherit locked mutexes and can corrupt state. The solution is a fork server pattern where you fork a single-threaded launcher process before starting the async runtime, then have the async runtime communicate with the launcher over a Unix socket. The launcher creates children, entirely avoiding the multithreaded fork problem.
Over time, it evolved into a universal reaction image, a shorthand for anyone who had missed the moment entirely. You didn't need to know Slowpoke's Pokédex stats to understand it. You just needed to know what it felt like to realize something after everyone else already had.