Doing vertex data interleaved like this requires all the attributes to have the same size. I am able to get away with this since I pack everything into SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4. Interleaved vertex buffers with mixed data sizes seems like a good place for using an inverted table and a C function to write it onto a transfer buffer row-by-row. Inverted tables also have the added benefit of squeezing the space used by each column if the numbers fall into a certain range. For example, with mock data: v_attrib ← ('p.x'⋄'p.y'⋄'p.z'⋄'n.x'⋄'n.y'⋄'n.z'⋄'r'⋄'g'⋄'b') ⋄ vb1←?(0 0 0 0 0 0 256 256 256)⍴⍨10000,≢v_attrib ⋄ vb2←{↑¨⊂⍤¯1⍉⍵}vb1, calling th system function ⎕SIZE 'vb1' 'vb2' returns 720040 and 540392 bytes respectively. ↩︎
DW live updates
,更多细节参见新收录的资料
В популярном эмирате ОАЭ начался пожар из-за падения обломков БПЛА02:01
Фото: Pierre Crom / Getty Images
,推荐阅读新收录的资料获取更多信息
ITmedia�̓A�C�e�B���f�B�A�������Ђ̓o�^���W�ł��B
核心症结在于,公共资源配置的速度未能跟上人口老龄化的加速步伐。视觉中国/图。关于这个话题,新收录的资料提供了深入分析